But the briefing concluded without a single mention of Neo and now Sony’s Shuhei Yoshida has verified that every game unveiled Monday night was running on the current PlayStation 4. Yoshida confirmed the news in response to a question from a fan on Twitter.

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In some ways, it’s a compliment to Sony and the developers behind Monday night’s games that some fans didn’t think the PlayStation 4 was capable of running the revealed titles.  God of War’s epic landscape, Days Gone’s zombie horde and Detroit: Become Human’s incredibly detailed characters were all created by teams who clearly know how to get every last ounce of power out of the PS4.

Sony will likely still move ahead with development of its 4K and VR-ready console as planned, but the argument could be made that PlayStation fans don’t absolutely need an upgraded console right now if the current PS4 is capable of running something that looks as great as Hideo Kojima’s Death Stranding. That’s not to say, however, that there wouldn’t be noticeable improvements from a more powerful Sony console.

Prior to Yoshida taking to Twitter, God of War’s lead level designer Rob Davis noted in a closed-door meeting with VG 24/7 that the impressive demo Sony kicked off its press briefing with was actually only running at 30 frames per second. A “Neo” version of God of War would likely be able to double that amount. Most gamers will also likely be grateful for the extra power Neo will provide if PlayStation VR proves to be a success when it releases this October.

But at the very least, Sony’s press briefing re-centered the narrative on the fact that a more powerful console doesn’t mean a thing without killer software to back it up. By putting the focus solely on its games this E3, Sony has served notice to Microsoft that it’s going to take a whole lot more than the Xbox Scorpio’s six teraflops for the Xbox manufacturer to close the gap in the console wars.

PlayStation Neo is in development and will likely see release by the end of 2017.

Source: VG247, Twitter